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JILL C.'S  AUTOBIOGRAPHY

        Hello! My name is Jill C. and I'm the co-creator of Title TBD, a student-created Boss-Visual Novel Game. While I haven't always been depressed I have always had a morbid or dark whimsy about life. I remember fondly asking my Mom outside of a Target "Mom, what's it like to die?" with genuine excitement to which she shot a glare at me. I was always out-of-touch as a kind, and was in my own little world. My school reccomended that they held me back a year, because I wasn't "emotionally ready for first-grade", and I switched schools. As a new first-grader it was not nearly as emotionally struggling as my previous school probably thought. Besides the fact that I couldn't read, and needed to be pulled out of class to catch up first grade was a blast! I remember being introduced to an "enriched art class" which meant even more time outside of class except with other kids interested in art. In hindsight that's probably more important than I'd expected to my continous history of being the "art kid". 

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   Honestly I can't remember most of my life when asked to until maybe up till when I started high school? But, I do know now that I've always grown up a game-fanatic. I logged over 1000 hours onto the copy of Pokémon Omega Ruby that my Dad gifted me for Christmas. It was my first real taste of video-games, and I found that my journey with games has been mostly blind until now. Like most kids I just consumed whatever games my parents were nice enough to get for me for holidays. However, I remember in 6th grade I played Castle Crashers with my best friend at the time, and that's when I started to understand that I had a choice in the games I'd wanted to play.

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My interest in game design came from not a place of love, but a place of hate. For a very particular game developer. There was a large YouTube controversy surrounding and indie dev who'd been developing the game for 6 years, and had made little to know progress despite siphoning peoples money via Patreon. I'd delve into long video essays about just how bad his game was. I'd have these voices explaining to me how poorly the frames ran on the game, because of the ineptitude of the developer. Slowly I started to seek out how games worked, and that culminated into wanting to create games. But, making games is incredibly hard especially for indie devs. When my roommate shared a similar interest in helping me create a game. I said why not! Let's go for it. That roommate is still. my roommate, but now my lovely co-creator Angel W.! 

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