Deslog #6: Slow but Steady
02/28/21 Angel W.
Due to some outside issues, such as extracurriculars, family, etc., progress has been a bit slow for both Jill and I, but we're trying our best to get as much done as possible.
- Story draft 1.0
- Boss animations
- Working on
- Backgrounds for entire House Set
- NEW Design for model and attacks of "Mother's Note" (due to concept rework)
- GUI finalized design
Deslog #6: A Little Bit of Everything
02/1/21 Angel W.
- Story rework tentative draft
- Bathroom Set progress
- Boss fight GUI concept
- Working on
- Backgrounds for entire House Set
- NEW Design for model and attacks of "Mother's Note" (due to concept rework)
- Progression design
- Finalized storyline
Deslog #7: A Step in a New Direction
02/28/21 Angel W.
Some ring the bells, because Jill and I have finally settled on a plan. We're completely shifting the boss fighting the mechanic from an open battle style, to a semi open turn based style (a little bit inspired by Undertale). This will not only make both Jill's coding life easier, but my designing life easier as well. A few major changes resulting from this decision, outside the obvious, will be me reworking the story. Since we're switching to a turn based combat, the writing has to reflect the new type of progression we'll be doing. So once again the schedule is going to have to be pushed back. However! In the long run, the work will actually be easier and faster. So in this case, we are playing the long game.
Deslog #6: Timeline Update
02/1/21 Angel W.
​So last post at the end of January had me and my partner reevaluating our timeline for this project, and now for the early February post, we've figured out exactly what the new timeline will be.
February: Finish 1st boss graphics and attack abilities
March: Finish background of 2nd floor of house
April: Start background of 1st floor of house
May: Finish background of 1st floor of house
June: Revaluate how much work Jill and I have to do over the summer
Hopefully, with this far more open timeline, we can get as much done as possible before we begin planning for the 2nd year of or signature project.
Deslog #5: Status Update
01/28/21 Angel W.
This post is less of a material update and more of a status update. It's recently set in just how large scale this video game project is turning out to be, and it's kind of mind boggling. So, my partner Jill and I had to do some replanning. We lengthened our schedule but also put in more definite plans that should be possible with the time we have. Instead of even trying to have a finished game by the end of the year, we will instead be creating a demo. This demo will include the first level, "the house," and the first boss level, "mother's note." Once we get the first chunk done, it shall serve as a precedent for all future sections for the game.
- Working on
- Finish designing "mother's note"
- Use designs to create stage, attack sprites, etc.
Deslog #3: 1st Step to Interactivity
Deslog #4: Set Design House P1
01/01/21 Angel W.
- House Hallway Set created
- Bathroom Set sketched out
- Layout of House Set created
- Working on
- Backgrounds for entire House Set
- Design for model and attacks of "Mother's Note"
- Progression design
12/17/21 Angel W.
- Created floor graphic for Bedroom Set
- Internal dialogue for Bedroom Set created
- Plans for 1st boss "Mother's Note"
- Trigger
- Appearance
- Visual Sequence
- Reward
Working on
- Set for entire house
- Design for model and attacks of "Mother's Note"
- Progression design


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Deslog #2: Graphic Testing
11/15/21 Angel W.
- Art style created for visual novel aspect of the game
- V1 concept art of Mika Chance
- V1 concept art of Bryce Finn
- Bedroom set background created
- Began internal dialogue lines
Working on
- Internal dialogue lines
- Text boxes & text triggers
- Progression design
Deslog #1: The Start
10/14/25 Angel W.


- Story has been written
- Characters have been determined
- Bosses have been designed
- Game mechanics created
- V1 Pixel art for MC and Mother's Note boss created (reference left)
Working on
- Pixel designs for all characters
- Visual novel concept art
- Progression design

PROJECT TIMELINE: Angel
October
Finish the overall storylines, plan bosses, and create encounters
Februrary
Dialogue for characters and finish character animations
November
Establish game mechanics and begin character designs
March
Music design and inserting items into code
December
Finish art design for characters and start character animations
April
Polish details with Jill :)
January
Art design for backgrounds and continue animations